



The only took the boolean tool from Amapi. I am bit bumped that they deflated the bevel tool. I think BMesh will make short work out of Hexagon in some areas - but it still has a very good polygon modeling focused workflow with few tools not in Blender at all. Does it say what the software can only do? Not really. Well when you look at Blender there are also a lot of chrome ball on a checker board surface like rendering. However if put to real work is pretty powerful - the render engine is pretty strong. However I think many only look at it from a visual stand point and see a lot of manga like work done with it. Well fact is DAZ has very professional human models and I often do not have the time to build characters when I need a specific proportion - the client would also not pay for it anyway.
